r1chyuwu
#37,745 in the world · #2,129 in Australia · in the top 78% nationally. 5 official events, 4 matches won and 9 lost.
- 1436±93Rating · margin ±93
- 1543Average field · 27 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their peak is 1,525 points, reached in August 2026: today they sit 89 points below it.
- The toughest field they have faced averaged 1,562 points, across 29 entrants.
- They are 110 points away from the top 1,000: Australia.
How the rating moved
Between 1,436 and 1,525, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 27 | 1522 | 14° | 0–2 | -27 |
| 25/08/26 | Tuesday Afternoon Vendetta Summoner Skirmish I Brisbane | 28 | 1553 | 16° | 1–2 | -2 |
| 20/08/26 | Nexus Night 1v1 Springwood | 30 | 1542 | 14° | 1–1–1 | +6 |
| 18/08/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 29 | 1562 | 28° | 0–3 | -66 |
| 13/08/26 | Nexus Night 1v1 Springwood | 20 | 1534 | 4° | 2–1 | +25 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- AbyssTCG W1LTI AU 1751 0–2
- AbyssTCG Costa AU 1724 0–1
- Kbree20 AU 1616 1–0
- nashu AU 1603 0–1
- MarkTheFields AU 1576 0–1
- BrightShadow AU 1570 0–1
- yatessy AU 1556 0–1
- Aspect AU 1551 0–1
- WinchyLOL AU 1510 1–0
- Craigie180 AU 1486 1–0
- Fire Surge21 AU 1424 0–1
- Alereon AU 1422 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →