Rage At LoL
#14,101 in the world · #763 in Australia · in the top 28% nationally. 5 official events, 11 matches won and 7 lost.
- 1573±79Rating · margin ±79
- 1535Average field · 27 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 3 times in 5 tournaments: 60% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,582 points.
- The toughest field they have faced averaged 1,559 points, across 35 entrants.
- They are 40 points away from the top 500: Australia.
How the rating moved
Between 1,495 and 1,573, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event 2/23 Robinson St | 18 | 1537 | 4° | 2–1–2 | +14 |
| 06/12/25 | Summoner Skirmish at Turn Order Games - Dandenong VIC Dandenong | 35 | 1559 | 5° | 3–1–1 | +39 |
| 01/12/25 | Monday Nexus Night at Turn Order Games Dandenong | 37 | 1506 | 13° | 3–2–1 | +25 |
| 21/11/25 | Friday Evening Nexus Nights - 1v1 Dandenong | 19 | 1537 | 16° | 1–2–2 | -25 |
| 07/11/25 | Riftbound Origins Release Event at Turn Order Games Dandenong | 27 | — | 7° | 2–1–2 | +20 |
Form and consistency
On a 2-loss streak.
- 16 to 99 5 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →