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rainbowtiteast

#44,199 in the world · #16,328 in United States · in the top 94% nationally. 7 official events, 6 matches won and 18 lost.

  • 1378±72Rating · margin ±72
  • 1508Average field · 159 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,502 points, reached in March 2026: today they sit 124 points below it.
  • The toughest field they have faced averaged 1,542 points, across 23 entrants.
  • They are 199 points away from the top 5,000: United States.

How the rating moved

Between 1,331 and 1,502, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Boomloot Wednesday Nexus Nights 08/19 Irvine 16 1488 11° 1–2 +2
13/08/26 Boomloot Wednesday Nexus Nights 08/12 Irvine 16 1515 10° 1–2 +2
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 414° 2–2 +43
03/04/26 CBG Riftbound Nexus Night (Season 2.1 Week 2) Tustin 23 1542 23° 0–5 -68
26/03/26 Boomloot Wednesday Nexus Nights 3/25 Irvine 12 1469 1–2 -17
12/03/26 Boomloot Wednesday Nexus Nights 3/11 Irvine 14 1491 14° 0–4 -86
03/03/26 Monday Evening Nexus Nights - 1v1 Lake Forest 18 1511 12° 1–1 +2

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 4 events 23%
  • Under 16 2 events 14%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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