RamenSalsa
#19,912 in the world · #7,290 in United States · in the top 42% nationally. 6 official events, 15 matches won and 14 lost.
- 1537±69Rating · margin ±69
- 1560Average field · 686 entr.
- 29%vs top 5% (2–5)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,557 points.
- The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
- They are 40 points away from the top 5,000: United States.
How the rating moved
Between 1,497 and 1,554, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/06/26 | Super Saturday Standard Challenge - RQ Hartford Saturday 10am Hartford | 397 | 1553 | 268° | 2–3 | -17 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 34° | 4–0 | +57 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 548° | 3–4 | 0 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 768° | 1–3 | -31 |
| 21/02/26 | Max Rarity Spiritforged Case Event 2/21/26 Valley Stream | 60 | 1554 | 41° | 2–3 | -26 |
| 30/11/25 | FREE ENTRY Sunday 3PM Locals Long Island City | 24 | 1569 | 5° | 3–1 | +54 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 4 events 50%
- 16 to 99 2 events 56%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASC Loofbone US 1850 0–1
- Azirim HU 1773 1–0
- Oakkez US 1772 0–1
- chosenonehs US 1764 1–0
- seabash US 1747 0–1
- IceCreaam US 1725 0–1
- Aladon US 1701 0–1
- CosmicThrill US 1671 1–0
- Isotope US 1649 0–1
- pedro2163 CA 1637 0–1
- E3TCG US 1611 0–1
- lyleybear US 1599 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →