Rawgreen
#17,847 in the world · #6,548 in United States · in the top 38% nationally. 6 official events, 12 matches won and 13 lost.
- 1549±67Rating · margin ±67
- 1571Average field · 867 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their all-time peak is 1,573 points.
- The toughest field they have faced averaged 1,614 points, across 30 entrants.
- They are 28 points away from the top 5,000: United States.
How the rating moved
Between 1,517 and 1,553, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | 08/29 - Vendetta August Summoner Skirmish - Game Grid Lehi Lehi | 30 | 1614 | 17° | 2–3 | -4 |
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 227° | 3–3 | +30 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1157° | 1–2–1 | -5 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 855° | 0–1 | -15 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 322° | 3–2 | +26 |
| 27/12/25 | Summoner Skirmish Ogden | 18 | 1501 | 6° | 3–2–1 | +17 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 4 events 44%
- 16 to 99 2 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- aexspectzTTV US 1856 0–1
- Artemiso US 1747 0–1
- Ammon US 1716 0–1
- TrinityJohn US 1712 0–1
- Blinkz US 1687 0–1
- Waraight US 1685 0–1
- Yaoi VS Yuri US 1679 1–0
- Gungnir1001 US 1669 0–1
- Matt Hall US 1658 0–1
- Stonkbones US 1646 1–0
- Locron US 1638 0–1
- Thadenator US 1636 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →