← Belgium

RayK

#15,787 in the world · #182 in Belgium · in the top 36% nationally. 7 official events, 14 matches won and 12 lost.

  • 1562±68Rating · margin ±68
  • 1540Average field · 19 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,609 points, reached in April 2026: today they sit 47 points below it.
  • The toughest field they have faced averaged 1,592 points, across 16 entrants.
  • They are 50 points away from the top 100: Belgium.

How the rating moved

Between 1,425 and 1,609, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
07/08/26 Friday Evening Nexus Nights - 1v1 Visé 13 1590 13° 0–3 -47
01/04/26 woensdag Evening Summoner Skirmish - April Genk 19 1529 4–1 +38
11/03/26 woensdag Evening Summoner Skirmish - March Genk 32 1519 4–1 +60
20/02/26 Riftbound Nexus Night @L'Autre Monde (Copy) Liege 14 1489 2–0–1 +46
06/02/26 vendredi Evening Spiritforged Pre-Rift Event Visé 16 1592 2–1 +40
27/12/25 Summoner Skirmish - December Liège 25 1533 19° 1–3 -35
19/12/25 vendredi Evening Summoner Skirmish - December Rue des Francs Arquebusiers 4 16 1527 12° 1–3 -40

Form and consistency

On a 3-loss streak.

  • 16 to 99 5 events 57%
  • Under 16 2 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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