Razoristic
#22,991 in the world · #8,391 in United States · in the top 49% nationally. 5 official events, 7 matches won and 7 lost.
- 1520±81Rating · margin ±81
- 1498Average field · 16 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,507 points, across 15 entrants.
- They are 57 points away from the top 5,000: United States.
How the rating moved
Between 1,461 and 1,520, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/08/26 | Riftbound Vendetta Case Tournament at Cosmic Games! Mattoon | 19 | 1501 | 8° | 2–1–2 | +17 |
| 07/03/26 | Saturday Afternoon Summoner Skirmish - March Charleston | 16 | 1489 | 7° | 1–1–1 | +1 |
| 07/02/26 | Spiritforged Pre-Rift Event Mattoon | 15 | 1507 | 4° | 2–1–2 | +41 |
| 03/01/26 | Saturday Afternoon Nexus Nights - 1v1 Charleston | 15 | 1489 | 6° | 1–2 | -17 |
| 02/01/26 | Saturday Early Morning Summoner Skirmish - January Mattoon | 17 | 1506 | 11° | 1–2 | -22 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 36%
- Under 16 2 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Gopher US 1703 0–2
- WIz84 US 1589 0–2
- RoyalDK US 1563 0–1
- Razoristic US 1529 0–1
- 2tonetimmy US 1528 0–2
- N0B13 US 1526 1–1
- darkfish1 US 1523 0–1
- Alansquirel US 1518 0–1
- iarematteo US 1516 1–0
- EODP US 1487 1–0
- Bloodysoul US 1476 0–1
- ChefMoore US 1471 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →