real
#37,316 in the world · #13,800 in United States · in the top 80% nationally. 6 official events, 6 matches won and 11 lost.
- 1439±85Rating · margin ±85
- 1526Average field · 27 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,536 points.
- The toughest field they have faced averaged 1,560 points, across 41 entrants.
- They are 138 points away from the top 5,000: United States.
How the rating moved
Between 1,439 and 1,520, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 25/08/26 | Nexus Night - Legends GM - August 24, 2026 Milpitas | 27 | 1535 | 23° | 1–2 | -4 |
| 24/03/26 | Nexus Night - Legends GM - 03-23-2026 Milpitas | 39 | 1525 | 39° | 0–3 | -62 |
| 23/03/26 | Games of Fremont Sunday Nexus Night- 3/22 Fremont | 19 | 1516 | 7° | 2–1 | +27 |
| 05/03/26 | Magitek Games Nexus Night Milpitas | 41 | 1560 | 23° | 1–2 | -2 |
| 26/02/26 | Wednesday Evening Nexus Nights - Multiplayer Chaos Format San Jose | 14 | 1481 | 6° | 0–2 | -40 |
| 23/02/26 | Games of Fremont Sunday Nexus Night Fremont | 24 | 1540 | 5° | 2–1 | +20 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 40%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TM2 US 1801 0–1
- GLORP etani US 1776 0–1
- AMBR0SI0S US 1723 0–1
- NeoUniverse US 1651 0–1
- GLORP irl cat US 1640 1–0
- apscamp US 1626 0–1
- rjninja35 US 1585 0–1
- Spooky Mcbooty US 1585 0–1
- naenae US 1582 0–1
- cspare US 1523 1–0
- Jerms US 1513 0–1
- Toxic US 1470 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →