Reaper113
#20,269 in the world · #801 in United Kingdom · in the top 44% nationally. 4 official events, 4 matches won and 3 lost.
- 1535±104Rating · margin ±104
- 1529Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,540 points, across 13 entrants.
How the rating moved
Between 1,459 and 1,535, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/02/26 | Monday Evening Nexus Nights - 1v1 WD17 2QN | 13 | 1540 | 6° | 1–0–3 | +23 |
| 09/02/26 | Spiritforged Pre-Rift Event WD17 2QN | 20 | 1518 | 4° | 3–1–1 | +51 |
| 24/11/25 | Monday Evening Nexus Night Watford WD17 2QN | 15 | — | 3° | 0–0–1 | +2 |
| 31/10/25 | Riftbound Launch Event Watford WD17 2QN | 22 | — | 22° | 0–2–1 | -41 |
Form and consistency
On a 3-loss streak.
- 16 to 99 2 events 38%
- Under 16 2 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ss4Igor GB 1671 0–1
- BrowBoy GB 1615 0–2
- dan13789 GB 1559 0–1
- Class A Krugs GB 1532 1–0
- TorpedoTim GB 1525 0–1
- Kalosianfire GB 1500 0–1
- Migratingcoconut GB 1478 0–1
- Tom Kush GB 1422 1–0
- fronkisdonk GB 1411 1–0
- Alphaaow GB 1396 1–1
- HavocReigns GB 1384 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →