← Italy

Red0rc

#43,039 in the world · #3,567 in Italy · in the top 86% nationally. 8 official events, 6 matches won and 17 lost.

  • 1392±70Rating · margin ±70
  • 1517Average field · 11 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 5 times in 8 tournaments: 63% of the time.
  • Their peak is 1,520 points, reached in November 2025: today they sit 128 points below it.
  • The toughest field they have faced averaged 1,559 points, across 13 entrants.
  • They are 85 points away from the top 2,500: Italy.

How the rating moved

Between 1,392 and 1,520, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
05/07/26 Summoner Skirmish Luglio Lucca 13 1535 11° 0–3 -17
24/06/26 National Cup tappa 2 Lucca 19 1524 17° 1–2 -5
31/05/26 Goblin Café - Summoner Skirmish - June Pisa 6 1462 0–3 -52
14/05/26 Goblin Café Nexus Nights - Booster Draft 2 Pisa 6 1619 0–2–3 +4
15/03/26 Sunday Morning - Summoner Skirmish - March Lucca 13 1559 10° 1–2–1 -11
12/02/26 Goblin Café - Lega Riftbound - 00 Pisa 6 1442 0–2 -45
29/01/26 Goblin Café Pisa - Nexus Nights Pisa 12 1477 2–2 -2
08/11/25 Release Event Goblin Café Pisa 13 2–1 +20

Form and consistency

On a 4-loss streak.

  • 16 to 99 1 events 33%
  • Under 16 7 events 21%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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