redscissors9
#13,951 in the world · #5,135 in United States · in the top 30% nationally. 24 official events, 40 matches won and 38 lost.
- 1574±40Rating · margin ±40
- 1549Average field · 23 entr.
- 29%vs top 5% (2–5)
What they have done so far
- Has won 1 tournament. The biggest one had 26 players entered.
- Made top 8 11 times in 24 tournaments: 46% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,586 points.
- The toughest field they have faced averaged 1,592 points, across 16 entrants.
- They are 3 points away from the top 5,000: United States.
How the rating moved
Between 1,454 and 1,580, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/08/26 | Riftbound: Nexus Night 8/14 Mechanicsburg | 23 | 1541 | 19° | 1–2 | -6 |
| 07/08/26 | Riftbound: Nexus Night 8/7 Mechanicsburg | 19 | 1542 | 7° | 2–1 | +9 |
| 04/04/26 | RIFTBOUND TCG: Summoner Skirmish April Mechanicsburg | 16 | 1592 | 8° | 2–2 | +2 |
| 27/03/26 | RIFTBOUND TCG: Nexus Night 3/27 Mechanicsburg | 24 | 1539 | 9° | 2–1 | +12 |
| 20/03/26 | RIFTBOUND TCG: Nexus Night 3/20 Mechanicsburg | 19 | 1557 | 8° | 2–1 | +20 |
| 13/03/26 | RIFTBOUND TCG: Nexus Night 3/13 Mechanicsburg | 23 | 1529 | 8° | 2–1 | +9 |
| 02/03/26 | Nexus Nights York | 20 | 1542 | 17° | 1–2 | -14 |
| 27/02/26 | RIFTBOUND TCG: Nexus Night 2/27 Mechanicsburg | 19 | 1565 | 9° | 1–1–1 | +3 |
| 23/02/26 | Nexus Nights York | 20 | 1584 | 14° | 1–2 | -16 |
| 20/02/26 | RIFTBOUND TCG: Nexus Night 2/20 Mechanicsburg | 24 | 1553 | 8° | 2–1 | +14 |
| 13/02/26 | RIFTBOUND TCG: Spiritforged Sealed 2/13 Mechanicsburg | 22 | 1550 | 16° | 1–2 | -18 |
| 09/02/26 | Spiritforged Pre-Rift Event York | 23 | 1550 | 8° | 2–1 | +12 |
| 07/02/26 | RIFTBOUND TCG: Spiritforged Pre-Rift Event Mechanicsburg | 39 | 1480 | 26° | 1–2–1 | -21 |
| 23/01/26 | RIFTBOUND TCG: Nexus Night 1/23 Mechanicsburg | 16 | 1512 | 7° | 2–1 | +11 |
| 18/01/26 | RIFTBOUND TCG: Summoner Skirmish - January Mechanicsburg | 25 | 1569 | 2° | 5–2–1 | +65 |
| 12/01/26 | Nexus Nights York | 20 | 1583 | 18° | 0–3 | -27 |
| 09/01/26 | RIFTBOUND TCG: Nexus Night 1/9 Mechanicsburg | 15 | 1514 | 7° | 2–1–1 | +7 |
| 05/01/26 | Nexus Nights York | 25 | 1575 | 18° | 1–2 | -13 |
| 29/12/25 | Nexus Nights York | 26 | 1552 | 1° | 3–0 | +61 |
| 22/12/25 | Nexus Nights York | 20 | 1554 | 14° | 1–2 | -17 |
| 19/12/25 | RIFTBOUND TCG: Nexus Night 12/19 Mechanicsburg | 16 | 1533 | 6° | 2–1 | +27 |
| 13/12/25 | RIFTBOUND TCG: Summoner Skirmish - December Mechanicsburg | 25 | 1570 | 18° | 2–3 | -6 |
| 05/12/25 | RIFTBOUND TCG: Nexus Night 12/5 Mechanicsburg | 28 | 1550 | 20° | 1–2 | -22 |
| 28/11/25 | RIFTBOUND TCG: Nexus Night 11/28 Mechanicsburg | 40 | 1540 | 32° | 1–2 | -18 |
Form and consistency
On a 1-win streak.
- 16 to 99 23 events 49%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Mx Nyx US 1762 2–3
- probable US 1727 0–1
- CatThalia US 1724 0–1
- BSG PennyTrader US 1657 1–0
- Jabslot US 1643 0–1
- Famine US 1640 0–1
- JustCallMeJick US 1640 0–1
- LukeCro US 1635 1–0
- BigBoyKim US 1634 0–1
- BlackVans US 1632 0–4
- Dashing Donut US 1628 0–4
- SeChul US 1624 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →