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Reldor

#27,359 in the world · #10,066 in United States · in the top 58% nationally. 28 official events, 41 matches won and 52 lost.

  • 1497±34Rating · margin ±34
  • 1531Average field · 184 entr.
  • 0%vs top 5% (0–6)

What they have done so far

  • Has won 1 tournament. The biggest one had 12 players entered.
  • Made top 8 7 times in 28 tournaments: 25% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,562 points, reached in April 2026: today they sit 65 points below it.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 80 points away from the top 5,000: United States.

How the rating moved

Between 1,347 and 1,562, across 28 events with history.

Last 28 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Case skirmish! Randolph 24 1519 14° 2–3 -14
22/08/26 Saturday weekly Randolph 19 1513 2–0–1 +22
17/08/26 Tavern of Tales Monday Nexus Night! Boston 18 1526 12° 1–1–1 -4
15/08/26 Saturday weekly Randolph 30 1495 2–0–1 +20
10/08/26 Monday Evening Nexus Nights - Multiplayer Quincy 13 10° 0–0–1 +1
08/08/26 Saturday weekly Randolph 29 1490 21° 1–2 -12
01/08/26 Saturday weekly Randolph 16 1534 13° 1–3 -21
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 813° 4–4 +13
20/06/26 Super Nexus Night - RQ Hartford Friday 8pm Hartford 991 1541 837° 0–3–1 -41
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1390° 0–3 -29
05/04/26 Monday Evening Summoner Skirmish - April Boston 15 1546 12° 1–1–2 +1
31/03/26 Hits and Holos Nexus Nights - 1v1 Watertown 12 1538 3–0 +39
26/03/26 PAX East- Sealed Event 1 Boston 63 1489 13° 3–1–1 +21
22/03/26 March 22nd SKIRMISH at KINGS COURT Taunton 16 1548 2–2 -3
07/03/26 Saturday weekly Randolph 16 1512 2–2 -6
02/03/26 Monday Nexus Night 1v1 template Boston 16 1533 2–1 +15
28/02/26 Saturday weekly Randolph 22 1528 3–1–1 +29
21/02/26 Saturday Early Morning Nexus Nights - 1v1 Randolph 20 1530 3–0–2 +59
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Randolph 28 1531 13° 2–2–2 +24
10/01/26 Saturday Afternoon Summoner Skirmish - January Randolph 17 1556 16° 0–4 -29
02/01/26 The Game Reserve's Weekly Nexus Night Fridays Middleborough 14 1538 1–2 -2
02/01/26 Battleground Framingham - Thursday Evening Nexus Night Framingham 15 1536 10° 1–3 -3
29/12/25 MONDAY NIGHT NEXUS! Taunton 26 1505 10° 2–1–2 +34
27/12/25 Saturday Afternoon Nexus Nights - 1v1 Randolph 15 1490 2–2 +36
06/12/25 Saturday Afternoon Nexus Nights - 1v1 Randolph 14 1496 13° 0–3 -39
01/12/25 Nexus Night Boston 20 1526 18° 0–3 -54
29/11/25 Saturday Afternoon Nexus Nights - 1v1 Randolph 25 1538 23° 1–2–2 -8
22/11/25 Saturday Afternoon Nexus Nights - 1v1 Randolph 25 1592 19° 0–3–2 -52

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 27%
  • 16 to 99 18 events 39%
  • Under 16 7 events 36%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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