Rengo
#41,747 in the world · #2,556 in Spain · in the top 89% nationally. 4 official events, 4 matches won and 9 lost.
- 1405±94Rating · margin ±94
- 1468Average field · 15 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,500 points, across 15 entrants.
How the rating moved
Between 1,405 and 1,474, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/03/26 | Summoner Skirmish - March Martorell | 15 | 1500 | 14° | 1–3 | -27 |
| 15/03/26 | Keiken Nexus Nights - 1v1 Martorell | 13 | 1460 | 10° | 1–2–1 | -19 |
| 10/03/26 | Keiken Nexus Nights - 1v1 Martorell | 14 | 1459 | 12° | 1–2–1 | -23 |
| 08/03/26 | Keiken Nexus Nights - 1v1 Martorell | 16 | 1453 | 9° | 1–2–1 | -26 |
Form and consistency
On a 2-loss streak.
- 16 to 99 1 events 25%
- Under 16 3 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Blue Label ES 1578 0–1
- MM Clancy ES 1564 1–0
- AkaFoz ES 1534 0–1
- Wilreg ES 1491 0–2
- KC Bartolomiute ES 1490 0–1
- MM PIXERHD ES 1483 0–1
- MarIIoxh ES 1469 0–1
- Eolack01 ES 1440 1–1
- PunchFirst ES 1403 0–1
- Riot Kails ES 1402 0–1
- mAArioxh ES 1399 0–1
- lordmacareno ES 1391 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →