RiceChrispy
#43,729 in the world · #16,168 in United States · in the top 93% nationally. 6 official events, 3 matches won and 14 lost.
- 1384±85Rating · margin ±85
- 1528Average field · 18 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,601 points, across 17 entrants.
- They are 193 points away from the top 5,000: United States.
How the rating moved
Between 1,375 and 1,444, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Gamezenter Nexus Night Template Roseville | 13 | 1530 | 10° | 1–2 | +9 |
| 13/03/26 | Friday Night Nexus Roseville | 28 | 1486 | 13° | 1–2 | -1 |
| 12/03/26 | Gamezenter Nexus Night Roseville | 22 | 1513 | 19° | 0–1 | -12 |
| 08/03/26 | Solz League of Legends TCG: Riftbound - Summoner Skirmish - March Maplewood | 17 | 1601 | 15° | 1–3 | -8 |
| 01/03/26 | Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood | 13 | 1511 | 13° | 0–3 | -48 |
| 22/02/26 | Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood | 16 | 1529 | 15° | 0–3 | -56 |
Form and consistency
On a 4-loss streak.
- 16 to 99 4 events 18%
- Under 16 2 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- kindredspitroast US 1709 0–1
- shinue US 1641 0–1
- Clerzy US 1606 1–1
- Now you dontt US 1585 0–1
- A UPS GUY US 1584 0–1
- CrustyFleshCake US 1581 1–0
- youbetrippin US 1570 0–1
- SkyMigizi US 1555 0–1
- Store Manager US 1544 0–1
- black swordsman US 1536 0–1
- PartitionedSoul US 1527 0–1
- Hmoob Undead US 1514 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →