Riot Bot
#25,221 in the world · #1,384 in Australia · in the top 51% nationally. 5 official events, 6 matches won and 7 lost.
- 1508±97Rating · margin ±97
- 1541Average field · 165 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,525 points.
- The toughest field they have faced averaged 1,564 points, across 23 entrants.
- They are 38 points away from the top 1,000: Australia.
How the rating moved
Between 1,455 and 1,514, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 18/08/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 23 | 1564 | 5° | 2–1 | +27 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 325° | 2–2 | +26 |
| 10/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 27 | 1541 | 24° | 0–2 | -36 |
| 03/03/26 | Riftbound TCG - Weekly Nexus Night [Constructed] Sydney | 13 | 1545 | 11° | 1–2 | -23 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event 1/16 Anderson St | 49 | 1531 | 29° | 1–0 | +14 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 3 events 50%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ark AU 1733 1–0
- Soul AU 1679 0–1
- ruumble AU 1642 0–1
- TheGolleum AU 1634 1–0
- Fikfik AU 1588 0–1
- Ouryuujin AU 1569 0–1
- Digital NZ 1529 1–0
- COCO CRAYOLA AU 1428 0–1
- Nexes AU 1398 0–1
- Riot Beesh nug AU 1371 1–0
- Riot Banana AU 1369 1–1
- Am I TalkinToMe AU 1322 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →