Riot Matcha
#13,643 in the world · #5,013 in United States · in the top 29% nationally. 6 official events, 11 matches won and 8 lost.
- 1576±82Rating · margin ±82
- 1552Average field · 22 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their all-time peak is 1,582 points.
- The toughest field they have faced averaged 1,568 points, across 16 entrants.
- They are 1 points away from the top 5,000: United States.
How the rating moved
Between 1,499 and 1,576, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 09/02/26 | Laughing Dragon In-Store Sunday Evening Spiritforged Pre-Rift Event Issaquah | 28 | 1541 | 6° | 3–1–1 | +38 |
| 07/02/26 | Laughing Dragon In-Store Saturday Riftbound Spiritforged Pre-Rift Event Issaquah | 24 | 1545 | 9° | 2–2–1 | +3 |
| 12/01/26 | Sunday Evening Nexus Nights - 1v1 Issaquah | 23 | 1551 | 22° | 0–2 | -30 |
| 05/01/26 | Sunday Evening Nexus Nights - 1v1 Issaquah | 22 | 1550 | 3° | 3–1–1 | +43 |
| 01/12/25 | 11/30 Laughing Dragon Nexus Nights Issaquah | 17 | 1557 | 6° | 2–1–1 | +23 |
| 24/11/25 | Sunday Evening Nexus Nights - 1v1 Issaquah | 16 | 1568 | 12° | 1–1 | -1 |
Form and consistency
On a 1-loss streak.
- 16 to 99 6 events 48%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Danix US 1856 0–1
- perk US 1823 0–1
- lunasky US 1808 1–0
- Neapolitan US 1748 0–1
- xdragon55x US 1729 0–1
- clutch nugget US 1697 0–1
- Chipper US 1685 0–1
- Majickmanbob US 1671 0–1
- Itvara US 1661 0–1
- Hatchi US 1629 1–0
- Discipline US 1625 1–1
- Ramenation US 1608 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →