Robosith
#45,855 in the world · #16,889 in United States · in the top 97% nationally. 6 official events, 3 matches won and 12 lost.
- 1350±96Rating · margin ±96
- 1535Average field · 44 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,551 points, across 57 entrants.
How the rating moved
Between 1,350 and 1,480, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/01/26 | Nexus Night - Legends GM - 01-12-2026 Milpitas | 46 | 1514 | 40° | 0–3 | -50 |
| 06/01/26 | Nexus Night - Legends GM - 01-05-2026 Milpitas | 40 | 1537 | 31° | 1–2 | -9 |
| 16/12/25 | Riftbound Open Play - Legends GM - 12-15-2025 Milpitas | 42 | 1515 | 38° | 0–0–1 | +2 |
| 09/12/25 | Nexus Night - Legends GM - 12-08-2025 Milpitas | 38 | 1541 | 24° | 0–3 | -62 |
| 25/11/25 | Nexus Night - Legends GM - 11-24-2025 Milpitas | 40 | 1549 | 22° | 1–2 | -11 |
| 16/11/25 | Nexus Night Milpitas | 57 | 1551 | 34° | 1–2 | -20 |
Form and consistency
On a 3-loss streak.
- 16 to 99 6 events 19%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- GLORP Takina US 1654 0–1
- NeoUniverse US 1651 0–1
- GLORP mack bald US 1631 0–1
- Teddy US 1580 0–1
- SamD US 1573 0–1
- MerchantMai US 1560 0–1
- ReturnOfLeo US 1544 0–1
- Fatsushi US 1535 0–1
- sichin788 US 1521 0–1
- Theaspectoftime US 1508 0–1
- jisnut US 1496 1–0
- Madjikcrimesx US 1493 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →