← United States

mez

#19,912 in the world · #7,290 in United States · in the top 42% nationally. 17 official events, 27 matches won and 32 lost.

  • 1537±45Rating · margin ±45
  • 1541Average field · 218 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Made top 8 6 times in 17 tournaments: 35% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,543 points.
  • The toughest field they have faced averaged 1,603 points, across 1,241 entrants.
  • They are 40 points away from the top 5,000: United States.

How the rating moved

Between 1,420 and 1,537, across 17 events with history.

Last 17 events

Date Event Entrants Field Pos. Record Rating
23/08/26 Breach the Bay 2 Skirmish! San Mateo 29 1589 3–2–1 +27
14/08/26 Merlion Games Nexus Night - Constructed | August 13, 2026 San Carlos 32 1541 3–0 +40
10/08/26 Monday Night Nexus Night - BO1 San Mateo 13 1504 2–1 +17
07/08/26 Merlion Games Nexus Night - Constructed | August 06, 2026 San Carlos 37 1578 27° 1–2 -2
30/05/26 Super Saturday Standard Challenge - RQ Vancouver Saturday 10am Vancouver 264 1537 112° 3–2–2 +35
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 1664° 0–1 -11
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 1149° 0–3 -19
08/02/26 Sunday noon Spiritforged Pre-Rift Event San Carlos 40 1514 39° 0–3–1 -42
07/02/26 Saturday Noon Spiritforged Pre-Rift Event San Carlos 42 1527 35° 1–2–1 -14
03/01/26 Summoner Skirmish January @GK RWC Redwood City 16 1580 3–2 +32
30/12/25 Nexus Night December 29th BO1 San Mateo 14 1527 1–2 -7
16/12/25 Nexus Night December 15th San Mateo 19 1492 2–1 +10
14/12/25 Merlion Summoner Skirmish - December San Carlos 33 1582 12° 2–3 -5
12/12/25 12/11/25 Nexus Night San Carlos 29 1512 2–1 +23
09/12/25 Nexus Night December 8th San Mateo 19 1485 2–1 +26
06/12/25 Summoner Skirmish December @GK RWC Redwood City 24 1533 23° 1–4 -52
25/11/25 Nexus Night November 24th San Mateo 16 1506 14° 1–2 -21

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 27%
  • 16 to 99 12 events 45%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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