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RTR SoulSune

#27,721 in the world · #10,209 in United States · in the top 59% nationally. 6 official events, 9 matches won and 11 lost.

  • 1495±77Rating · margin ±77
  • 1532Average field · 485 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their all-time peak is 1,598 points.
  • The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
  • They are 82 points away from the top 5,000: United States.

How the rating moved

Between 1,484 and 1,594, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
04/08/26 CFG Riftbound Nexus Night August 04, 2026 Wilmington 18 1528 17° 0–3 -54
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 803° 2–3 +15
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 701° 1–3 -60
31/03/26 Cape Fear Games Riftbound Nexus Night March 31, 2026 Wilmington 16 1512 3–0 +64
24/03/26 Cape Fear Games Riftbound Nexus Night March 24, 2026 Wilmington 12 1485 2–0–1 +46
03/03/26 Cape Fear Games Riftbound Nexus Night March 03, 2026 Wilmington 15 1519 12° 1–2 -16

Form and consistency

On a 6-loss streak.

  • Events with 100+ entrants 2 events 33%
  • 16 to 99 2 events 50%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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