RTY
#3,487 in the world · #1,214 in United States · in the top 7% nationally. 4 official events, 12 matches won and 2 lost.
- 1679±97Rating · margin ±97
- 1549Average field · 32 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,588 points, across 19 entrants.
How the rating moved
Between 1,540 and 1,679, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/01/26 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 39 | 1544 | 3° | 3–0 | +38 |
| 04/01/26 | Sunday Afternoon Summoner Skirmish - January Leavenworth | 19 | 1588 | 2° | 5–1–2 | +71 |
| 31/12/25 | Tuesday Evening Nexus Nights - 1v1 Kansas City | 41 | 1522 | 6° | 2–1 | +30 |
| 11/11/25 | Riftbound Nexus Nights Lenexa | 27 | 1540 | 10° | 2–0 | +40 |
Form and consistency
On a 3-win streak.
- 16 to 99 4 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- kuzan US 1734 0–2
- preacher2320 US 1680 0–2
- CHEET3R US 1646 1–0
- Crossblade US 1644 1–0
- Strugglebus US 1610 1–0
- Numn Nutts US 1602 1–0
- Thunderguy US 1578 1–0
- Emotional Cargo US 1565 1–0
- Enzyme US 1560 1–0
- Bromight US 1545 1–0
- RogueHype US 1519 1–0
- Bluconn US 1470 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →