Rubicat
#32,566 in the world · #12,045 in United States · in the top 70% nationally. 7 official events, 17 matches won and 18 lost.
- 1468±59Rating · margin ±59
- 1489Average field · 28 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 7 tournaments: 29% of the time.
- Their all-time peak is 1,573 points.
- The toughest field they have faced averaged 1,501 points, across 30 entrants.
- They are 109 points away from the top 5,000: United States.
How the rating moved
Between 1,444 and 1,554, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/08/26 | Thursday Evening Nexus Nights - 1v1 Laredo | 32 | 1481 | 13° | 3–2 | +13 |
| 07/08/26 | Thursday Evening Nexus Nights - 1v1 Laredo | 28 | 1500 | 12° | 3–2 | +11 |
| 27/03/26 | Thursday Evening Nexus Nights - 1v1 Laredo | 24 | 1478 | 23° | 1–4 | -38 |
| 13/03/26 | Thursday Evening Nexus Nights Laredo | 28 | 1475 | 27° | 1–4 | -72 |
| 06/03/26 | Thursday Evening Nexus Nights - 1v1 Laredo | 26 | 1499 | 8° | 3–2 | +25 |
| 13/02/26 | Thursday Evening Spiritforged Pre-Rift Event Laredo | 30 | 1501 | 3° | 4–1–1 | +56 |
| 20/12/25 | Summoner Skirmish - December Laredo | 28 | 1492 | 15° | 2–3 | -27 |
Form and consistency
On a 2-win streak.
- 16 to 99 7 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →