← Canada

Ruuwiii

#44,056 in the world · #3,220 in Canada · in the top 93% nationally. 8 official events, 9 matches won and 18 lost.

  • 1380±77Rating · margin ±77
  • 1513Average field · 50 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Their all-time peak is 1,535 points.
  • The toughest field they have faced averaged 1,533 points, across 49 entrants.
  • They are 79 points away from the top 2,500: Canada.

How the rating moved

Between 1,380 and 1,517, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
22/01/26 Eclipse Games - Weekly Nexus Nights T6X 0V1 14 1450 13° 0–3 -40
11/01/26 Riftbound Nexus Night @ Taps Games Edmonton 49 1505 32° 1–2 -1
28/12/25 Riftbound Nexus Night @ Taps Games Edmonton 49 1533 34° 1–2 -13
21/12/25 Riftbound Nexus Night @ Taps Games Edmonton 51 1523 42° 0–2–1 -33
14/12/25 Riftbound Nexus Night @ Taps Games Edmonton 28 1508 17° 1–2 -12
04/12/25 Nexus Night @ Eclipse Games - 1v1 T6X 0V1 16 1527 1–2 -17
29/11/25 Riftbound Summoner Skirmish @ Taps Games Edmonton 118 1530 59° 3–4 -21
29/11/25 Riftbound Nexus Night @ Taps Games Taps Games 72 1525 23° 2–1 +17

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 1 events 43%
  • 16 to 99 6 events 33%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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