S0L4Rr
#42,759 in the world · #562 in Singapore · in the top 94% nationally. 4 official events, 3 matches won and 9 lost.
- 1395±101Rating · margin ±101
- 1501Average field · 18 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,547 points, across 16 entrants.
How the rating moved
Between 1,395 and 1,480, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Cards & Chatter Vendetta Summoner Skirmish I 6001 Beach Road | 16 | 1547 | 16° | 0–3 | -49 |
| 18/08/26 | Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road | 20 | 1455 | 9° | 1–2 | -21 |
| 11/08/26 | Cards & Chatter Tuesday Nexus Nights - 1v1 6001 Beach Road | 16 | — | 10° | 1–2 | -15 |
| 04/08/26 | Cards & Chatter Tuesday Nexus Night - 1v1 6001 Beach Road | 14 | — | 11° | 1–2 | -20 |
Form and consistency
On a 4-loss streak.
- 16 to 99 3 events 22%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Lune Lover SG 1593 0–1
- Snoozi SG 1568 0–1
- maoshanwang SG 1523 1–0
- GiveChance SG 1514 0–1
- Markarb SG 1514 0–1
- AiRo SG 1508 0–1
- Auraze SG 1501 0–1
- Chicky SG 1500 0–1
- lolliconnmasta SG 1491 0–1
- IvernsBigBanana SG 1465 0–1
- chiikawa SG 1440 1–0
- Tenblade SG 1428 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →