Sailor Sona
#27,721 in the world · #10,209 in United States · in the top 59% nationally. 7 official events, 8 matches won and 12 lost.
- 1495±78Rating · margin ±78
- 1523Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 4 times in 7 tournaments: 57% of the time.
- The toughest field they have faced averaged 1,626 points, across 12 entrants.
- They are 82 points away from the top 5,000: United States.
How the rating moved
Between 1,418 and 1,495, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | Gamezenter Nexus Nights Roseville | 16 | 1509 | 8° | 2–1 | +24 |
| 25/08/26 | Tuesday Night Nexus Saint Paul | 18 | 1520 | 7° | 2–1 | +42 |
| 04/04/26 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 12 | 1485 | 8° | 1–2 | -6 |
| 21/03/26 | Saturday Morning Summoner Skirmish - March Roseville | 12 | 1626 | 8° | 2–2 | +17 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 Fridley | 23 | 1499 | 15° | 1–2 | -10 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 Burnsville | 15 | 1512 | 15° | 0–3 | -52 |
| 14/02/26 | Friday Evening Spiritforged Pre-Rift Event Hastings | 23 | 1511 | 17° | 0–1 | -20 |
Form and consistency
On a 2-win streak.
- 16 to 99 4 events 50%
- Under 16 3 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Supernova US 1728 0–1
- yung muIah US 1687 0–1
- JahTCG US 1616 0–1
- Slimpickis US 1604 1–0
- smarkeson US 1578 0–1
- Deorinth US 1561 1–0
- MexGhoul US 1539 1–0
- AcuteJessDisordr US 1516 0–1
- Minamimoto US 1501 0–1
- DangSexy US 1498 1–0
- digitalmelody04 US 1494 0–1
- Yajpov US 1473 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →