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Sanuiz

#29,570 in the world · #1,747 in Spain · in the top 61% nationally. 8 official events, 12 matches won and 14 lost.

  • 1485±73Rating · margin ±73
  • 1537Average field · 23 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,540 points.
  • The toughest field they have faced averaged 1,587 points, across 21 entrants.
  • They are 69 points away from the top 1,000: Spain.

How the rating moved

Between 1,485 and 1,526, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
21/03/26 Saturday Morning Nexus Nights - 1v1 Alcorcón 13 1498 0–3 -41
11/03/26 Wednesday Evening Nexus Nights - 1v1 Alcorcón 23 1570 10° 2–1 +9
28/02/26 Saturday Morning Nexus Nights - 1v1 Alcorcón 22 1539 2–1 +12
21/02/26 Saturday Morning Nexus Nights - 1v1 Alcorcón 23 1530 13° 2–2 +12
07/02/26 sábado Morning Spiritforged Pre-Rift Event Alcorcón 22 1519 11° 2–2–1 +3
27/12/25 sábado Morning Nexus Nights - 1v1 Alcorcón 21 1587 14° 1–2–1 -11
08/11/25 Isekai Nexus Night Alcorcón 36 1518 27° 1–2 -21
31/10/25 viernes Evening Release Event Alcorcón 23 2–1–2 +22

Form and consistency

On a 3-loss streak.

  • 16 to 99 7 events 44%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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