← Germany

SCR4P

#32,228 in the world · #1,913 in Germany · in the top 69% nationally. 6 official events, 6 matches won and 11 lost.

  • 1470±76Rating · margin ±76
  • 1556Average field · 15 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their all-time peak is 1,539 points.
  • The toughest field they have faced averaged 1,605 points, across 17 entrants.
  • They are 85 points away from the top 1,000: Germany.

How the rating moved

Between 1,470 and 1,521, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Landshut 18 1525 12° 1–2–1 -12
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Fraunhoferstraße 8 12 1576 1–2–1 +3
25/07/26 Saturday Afternoon Vendetta Pre-Rift Event Freising 17 1605 15° 0–2 -38
25/07/26 Saturday Early Morning Vendetta Pre-Rift Event Freising 19 1570 11° 1–2 -4
02/05/26 Saturday Morning Unleashed Pre-Rift Event Freising 13 1483 2–1–1 +25
25/04/26 Samstag Afternoon Summoner Skirmish - April Freising 12 1579 1–2–1 -4

Form and consistency

On a 1-loss streak.

  • 16 to 99 3 events 22%
  • Under 16 3 events 33%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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