SCR4P
#32,228 in the world · #1,913 in Germany · in the top 69% nationally. 6 official events, 6 matches won and 11 lost.
- 1470±76Rating · margin ±76
- 1556Average field · 15 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,539 points.
- The toughest field they have faced averaged 1,605 points, across 17 entrants.
- They are 85 points away from the top 1,000: Germany.
How the rating moved
Between 1,470 and 1,521, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Saturday Morning Vendetta Summoner Skirmish I Landshut | 18 | 1525 | 12° | 1–2–1 | -12 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Fraunhoferstraße 8 | 12 | 1576 | 8° | 1–2–1 | +3 |
| 25/07/26 | Saturday Afternoon Vendetta Pre-Rift Event Freising | 17 | 1605 | 15° | 0–2 | -38 |
| 25/07/26 | Saturday Early Morning Vendetta Pre-Rift Event Freising | 19 | 1570 | 11° | 1–2 | -4 |
| 02/05/26 | Saturday Morning Unleashed Pre-Rift Event Freising | 13 | 1483 | 5° | 2–1–1 | +25 |
| 25/04/26 | Samstag Afternoon Summoner Skirmish - April Freising | 12 | 1579 | 9° | 1–2–1 | -4 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 22%
- Under 16 3 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MUC Detector DE 1720 0–1
- Legendäre Exodia DE 1717 0–1
- Wolverex DE 1710 0–1
- CoolAdcplayer DE 1676 0–1
- MUC Noro DE 1664 0–1
- SakuraNyx DE 1656 0–1
- Invictus DE 1611 0–1
- Maixy DE 1609 0–1
- MMTCG SWRIN DE 1602 0–1
- MMTCG Shinobi DE 1554 0–1
- Mouha DE 1524 0–1
- MyCatTabby DE 1514 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →