← Australia

Scry

#36,086 in the world · #2,024 in Australia · in the top 74% nationally. 7 official events, 9 matches won and 16 lost.

  • 1447±75Rating · margin ±75
  • 1556Average field · 349 entr.
  • 14%vs top 5% (1–6)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,539 points.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 99 points away from the top 1,000: Australia.

How the rating moved

Between 1,443 and 1,523, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 226° 0–2 -21
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1147° 1–2 -2
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 483° 2–3 +3
12/02/26 SpiritForged Pre-Rift Thursday Night 95 Orange St 23 1509 20° 1–3 -56
02/12/25 Tuesday Evening Nexus Night 1V1 BO1 95 Orange St 16 1587 3–1 +57
25/11/25 Tuesday Evening Nexus Night 1V1 B01 95 Orange St 13 1547 2–2 +23
18/11/25 Tuesday Evening Nexus Night 1V1 B01 95 Orange St 14 1536 12° 0–3 -57

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 3 events 30%
  • 16 to 99 2 events 50%
  • Under 16 2 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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