Seota
#5,864 in the world · #460 in Canada · in the top 14% nationally. 6 official events, 11 matches won and 4 lost.
- 1644±87Rating · margin ±87
- 1534Average field · 20 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Has won 2 tournaments. The biggest one had 17 players entered.
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,547 points, across 32 entrants.
- They are 42 points away from the top 250: Canada.
How the rating moved
Between 1,486 and 1,644, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | Monday Nexus Nights - Fantasy Forged L9W 1K2 | 17 | 1544 | 1° | 3–0 | +42 |
| 17/08/26 | Monday Nexus Nights - Fantasy Forged L9W 1K2 | 21 | 1527 | 6° | 2–1 | +11 |
| 16/08/26 | Riftbound Collab League L9W 1K2 | 12 | 1533 | 1° | 3–0 | +68 |
| 03/08/26 | Monday Nexus Nights - Fantasy Forged L9W 1K2 | 22 | 1534 | 7° | 2–1 | +37 |
| 07/02/26 | Spirit Forge Pre-Rift Win-A-Box - Fantasy Forged L9W 1K2 | 15 | 1516 | 14° | 0–1 | -23 |
| 06/02/26 | Spirit Forge Pre-Rift Event - Fantasy Forged L9W 1K2 | 32 | 1547 | 16° | 1–1–1 | +9 |
Form and consistency
On a 2-win streak.
- 16 to 99 4 events 67%
- Under 16 2 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Soche CA 1718 1–0
- Fròst sama CA 1652 2–0
- bigk73 CA 1644 0–2
- BeniZakura CA 1615 0–1
- Alpha Zeron CA 1577 1–0
- WillFlash4Kill CA 1529 2–0
- RyuQuezacotl CA 1502 0–1
- a cowboy CA 1465 2–0
- GamingFarmerBoy CA 1445 1–0
- champloo91 CA 1442 0–1
- ZeriHyena CA 1411 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →