Serenity
#13,227 in the world · #177 in Singapore · in the top 30% nationally. 3 official events, 8 matches won and 3 lost.
- 1579±101Rating · margin ±101
- 1550Average field · 23 entr.
- 100%vs top 5% (1–0)
What they have done so far
- Has won 1 tournament. The biggest one had 18 players entered.
- Made top 8 2 times in 3 tournaments: 67% of the time.
- Their all-time peak is 1,651 points.
- The toughest field they have faced averaged 1,562 points, across 29 entrants.
How the rating moved
Between 1,568 and 1,623, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/08/26 | Agora Hobby Wednesday Nexus Night Casuals BO1 Singapore | 21 | 1550 | 19° | 1–2 | -44 |
| 19/08/26 | Agora Hobby Wednesday Evening Riftbound Vendetta Summoner Skirmish I Singapore | 29 | 1562 | 3° | 4–1–1 | +55 |
| 16/08/26 | Agora Hobby Sunday Nexus Night Casuals BO3 Singapore | 18 | 1538 | 1° | 3–0 | +68 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- 卡牌骗术 SG 1720 1–0
- watermelon123 SG 1687 2–0
- Hitogami112 SG 1668 0–1
- d3stin3d SG 1551 1–0
- True SG 1543 1–0
- Kuroyuki SG 1525 1–1
- BlueEz SG 1525 0–1
- SMOOTH SG 1521 1–0
- Benkun SG 1466 0–1
- XxSecretCodexX SG 1440 1–0
- Ginsengkoh SG 1316 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →