← Italy

Sh3ol

#34,058 in the world · #2,750 in Italy · in the top 66% nationally. 63 official events, 75 matches won and 114 lost.

  • 1459±26Rating · margin ±26
  • 1518Average field · 58 entr.
  • 19%vs top 5% (5–22)

What they have done so far

  • Has won 3 tournaments. The biggest one had 11 players entered.
  • Made top 8 44 times in 63 tournaments: 70% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,559 points.
  • The toughest field they have faced averaged 1,625 points, across 2,387 entrants.
  • They are 18 points away from the top 2,500: Italy.

How the rating moved

Between 1,391 and 1,499, across 40 events with history.

Last 40 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Riftbound Regional Qualifier - Barcelona Sants-Montjuïc 2,387 1625 1579° 1–3 0
04/08/26 Nexus Night Broni 12 1479 1–2 -4
02/08/26 Riftbound National Cup - Tappa 5 Broni 17 1553 4–1 +60
31/07/26 Nexus Night Broni 20 1532 20° 0–3 -37
26/07/26 Vendetta Pre-Rift Event Broni 9 1466 0–3 -40
25/07/26 Vendetta Pre-Rift Event Broni 14 1557 2–2 +8
24/07/26 Vendetta Pre-Rift Event Broni 15 1521 10° 1–2 0
19/07/26 Summoner Skirmish - RNC Tappa 4 Broni 18 1535 3–3 +17
14/07/26 Local del Martedì Broni 4 1486 0–2–1 -22
10/07/26 Nexus Night Broni 16 1503 10° 1–2 -15
05/07/26 Riftbound National Cup - Tappa 3 Broni 21 1517 3–2 +20
03/07/26 Nexus Night Broni 17 1542 11° 0–2 -18
26/06/26 Nexus Night Broni 12 1543 3–0 +33
23/06/26 Local del Martedì Broni 8 1503 0–3 -40
21/06/26 Summoner Skirmish - RNC Tappa 2 Broni 19 1562 12° 2–3 +1
19/06/26 Nexus Night Broni 13 1533 1–2 -1
12/06/26 Nexus Night Broni 13 1568 2–1 +19
07/06/26 Riftbound National Cup - Tappa 1 Broni 28 1512 3–2 +23
05/06/26 Nexus Night Broni 15 1496 2–1 +19
29/05/26 Nexus Night Broni 12 1443 2–1 +16
26/05/26 Local del Martedì Broni 8 1539 2–1 +24
19/05/26 Local del Martedì Broni 8 1528 1–2 +5
15/05/26 Nexus Night Broni 25 1510 25° 0–3 -31
12/05/26 Local del Martedì Broni 11 1524 2–1 +20
03/05/26 Unleashed Pre-Rift Event Broni 28 1522 1–3 -7
24/04/26 Nexus Night Broni 12 1523 1–2 -5
19/04/26 Summoner Skirmish - Aprile 2026 Broni 11 1475 3–2 +21
14/04/26 Local Broni 8 1525 0–3 -23
10/04/26 Nexus night Broni 16 1477 16° 0–3–1 -42
29/03/26 Summoner Skirmish - Marzo 2026 Broni 10 1559 2–2 +11
27/03/26 Nexus Night Broni 12 1504 1–2–1 -2
24/03/26 Local Broni 6 1529 0–2–1 -21
20/03/26 Nexus Night Broni 10 1534 1–2–1 -4
17/03/26 Local Broni 8 1496 1–1–1 -3
15/03/26 Free Play Broni 6 1516 0–0–1 +1
13/03/26 Nexus Night Broni 7 1517 0–2 -23
06/03/26 Nexus Night Broni 11 1527 2–0–2 +26
03/03/26 Local Broni 7 1505 2–0 +36
27/02/26 Nexus Night Broni 11 1519 0–2–1 -18
21/02/26 Super Saturday Standard Challenge - RQ Bologna Bologna 505 1565 264° 3–4 +11

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 2 events 36%
  • 16 to 99 14 events 40%
  • Under 16 47 events 34%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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