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Shadow

#26,956 in the world · #1,100 in United Kingdom · in the top 60% nationally. 8 official events, 10 matches won and 13 lost.

  • 1499±72Rating · margin ±72
  • 1536Average field · 18 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,524 points.
  • The toughest field they have faced averaged 1,550 points, across 13 entrants.
  • They are 14 points away from the top 1,000: United Kingdom.

How the rating moved

Between 1,429 and 1,507, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
24/02/26 Gemini Games Nexus Night hd1 2le 14 1536 2–1–1 +18
17/02/26 Gemini Games Nexus Night hd1 2le 18 1528 13° 1–2–2 -10
02/12/25 Gemini Games Tuesday Nexus Night - 1v1 02/12/25 hd1 2le 13 1550 1–2 -16
29/11/25 Gemini Games - Summoner Skirmish Nov/Dec Huddersfield HD1 2LE 29 1536 3–2 +37
25/11/25 Gemini Games Nexus Night 25 11 25 hd1 2le 17 1528 2–1–1 +30
11/11/25 Gemini Games Nexus Night 11 11 25 hd1 2le 18 10° 1–1–2 +11
04/11/25 Gemini Games Tuesday Night 04 11 25 hd1 2le 23 18° 0–1–2 -11
01/11/25 Gemini Games Riftbound Release Event Huddersfield HD1 2LE 16 16° 0–3–1 -60

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 28%
  • Under 16 2 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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