← Germany

Shapeshift3r

#14,260 in the world · #835 in Germany · in the top 30% nationally. 6 official events, 11 matches won and 7 lost.

  • 1572±79Rating · margin ±79
  • 1573Average field · 139 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,621 points.
  • The toughest field they have faced averaged 1,604 points, across 13 entrants.
  • They are 46 points away from the top 500: Germany.

How the rating moved

Between 1,520 and 1,597, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 602° 0–1 -25
27/03/26 Battle Bear Nexus Nights - 1V1 - 27.03.2026 Kaiserslautern 23 1550 3–1 +23
09/02/26 Monday Evening Spiritforged Pre-Rift Event Poststraße 1 16 1571 2–2 0
10/12/25 Battle Bear KL Nexus Nights - 1v1 - 10.12.2025 Kaiserslautern 13 1604 2–2 +5
05/12/25 Battle Bear KL Nexus Nights - 1v1 - 05.12.2025 Kaiserslautern 17 1552 3–1–1 +49
31/10/25 Freitag Evening Release Event Poststraße 1 14 1–0–1 +20

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 0%
  • 16 to 99 3 events 62%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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