Sharc
#2,619 in the world · #897 in United States · in the top 6% nationally. 25 official events, 65 matches won and 30 lost.
- 1697±35Rating · margin ±35
- 1564Average field · 172 entr.
- 57%vs top 5% (16–12)
What they have done so far
- Has won 1 tournament. The biggest one had 28 players entered.
- Made top 8 16 times in 25 tournaments: 64% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- Their all-time peak is 1,746 points.
- The toughest field they have faced averaged 1,624 points, across 40 entrants.
- They are 32 points away from the top 500: United States.
How the rating moved
Between 1,557 and 1,739, across 25 events with history.
Last 25 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 27/08/26 | Thursday Riftbound @ Hex USQ New York | 28 | 1601 | 13° | 2–1 | -8 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Flushing | 12 | 1597 | 4° | 3–2 | -2 |
| 20/08/26 | Thursday Riftbound @ Hex USQ New York | 24 | 1600 | 7° | 2–1 | -6 |
| 13/08/26 | Thursday Riftbound @ Hex USQ New York | 40 | 1624 | 5° | 2–0–1 | +8 |
| 06/08/26 | Thursday Riftbound @ Hex USQ New York | 48 | 1615 | 6° | 2–0–1 | +9 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 250° | 6–6 | -33 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 443° | 3–2 | -10 |
| 04/04/26 | Saturday - Nexus Night 1v1 @ Silk Road Gaming Manhattan | 24 | 1577 | 3° | 3–0 | +30 |
| 02/04/26 | Thursday Riftbound @ Hex USQ New York | 42 | 1601 | 17° | 2–1 | +11 |
| 26/03/26 | Thursday Riftbound @ Hex USQ New York | 28 | 1542 | 1° | 3–0 | +29 |
| 15/03/26 | ProjectKE Summoner Skirmish - March Flushing | 21 | 1518 | 2° | 6–1–1 | +42 |
| 06/03/26 | Thursday Riftbound @ Hex USQ New York | 46 | 1556 | 7° | 2–0–1 | +15 |
| 27/02/26 | Thursday Riftbound @ Hex USQ New York | 36 | 1534 | 2° | 2–0–1 | +21 |
| 20/02/26 | Thursday Riftbound @ Hex USQ New York | 57 | 1556 | 13° | 2–1 | +12 |
| 23/01/26 | Thursday Evening Nexus Nights - 1v1 New York | 26 | 1550 | 17° | 0–2 | -24 |
| 23/12/25 | Tuesday Evening Nexus Nights - 1v1 Flushing | 18 | 1535 | 10° | 2–2 | -15 |
| 13/12/25 | Saturday Summoner Skirmish - December Flushing | 14 | 1581 | 3° | 3–2 | +6 |
| 06/12/25 | Saturday Afternoon Nexus Night Manhattan | 19 | 1506 | 5° | 2–1 | -1 |
| 02/12/25 | Tuesday Evening Nexus Nights - 1v1 Flushing | 16 | 1535 | 2° | 3–1 | +18 |
| 25/11/25 | Tuesday Evening Nexus Night Flushing | 22 | 1530 | 8° | 3–1–1 | +3 |
| 18/11/25 | Tuesday Evening Nexus Night Flushing | 23 | 1559 | 7° | 3–2 | +6 |
| 15/11/25 | Saturday Afternoon Nexus Night Manhattan | 34 | 1518 | 7° | 2–1 | +14 |
| 09/11/25 | Sunday Evening Nexus Night Flushing | 28 | 1560 | 11° | 3–2 | +15 |
| 08/11/25 | Saturday Afternoon Nexus Night Manhattan | 43 | 1539 | 31° | 1–1 | -5 |
| 01/11/25 | Summoners Nexus: Release Event Manhattan | 56 | — | 3° | 3–0 | +62 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 2 events 53%
- 16 to 99 21 events 68%
- Under 16 2 events 60%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ASH jchan3580 US 1834 1–0
- DioMaege CA 1790 0–1
- Cane Rack US 1783 2–0
- rRat69ly US 1778 1–0
- DanNoble US 1772 1–1
- Feynman F CA 1770 0–1
- Apathing US 1769 1–0
- fdasmurf US 1757 0–2
- UrDoDobutt US 1756 1–1
- EN1AK US 1747 2–0
- soLAGGYtoday US 1742 1–0
- ASC Zoe US 1740 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →