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Shinonome

#19,172 in the world · #54 in Colombia · in the top 45% nationally. 7 official events, 15 matches won and 14 lost.

  • 1541±61Rating · margin ±61
  • 1539Average field · 17 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,551 points.
  • The toughest field they have faced averaged 1,549 points, across 18 entrants.
  • They are 10 points away from the top 50: Colombia.

How the rating moved

Between 1,440 and 1,541, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Domingo de Vendetta Summoner Skirmish I Cucuta 15 1545 4–2 +32
13/08/26 Thursday Evening Nexus Nights - 1v1 Cucuta 16 3–1 +27
26/02/26 EHC Nexus Nights Colombia 16 1528 3–1 +42
21/02/26 Viernes Afternoon Spiritforged Pre-Rift Event Envigado 18 1549 17° 0–3–3 -38
19/02/26 EXCELSIOR HOBBY CENTER Nexus Nights Colombia 16 1537 15° 1–3 -46
15/02/26 Spiritforged Pre-Rift Event EXCELSIOR Colombia 16 1539 2–1–1 +34
24/01/26 sábado Afternoon Summoner Skirmish - January Medellín 20 1536 12° 2–3 -10

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 41%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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