M2 AsiaMandias
#3,844 in the world · #1,338 in United States · in the top 8% nationally. 79 official events, 192 matches won and 98 lost.
- 1673±20Rating · margin ±20
- 1550Average field · 111 entr.
- 39%vs top 5% (21–33)
What they have done so far
- Has won 2 tournaments. The biggest one had 27 players entered.
- Made top 8 46 times in 79 tournaments: 58% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,773 points.
- The toughest field they have faced averaged 1,631 points, across 14 entrants.
- They are 17 points away from the top 1,000: United States.
How the rating moved
Between 1,564 and 1,767, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Tuesday Afternoon Nexus Nights - 1v1 Sacramento | 39 | 1549 | 8° | 2–1 | +8 |
| 30/08/26 | Hobby Quest Vendetta Summoner Skirmish I Elk Grove | 19 | 1522 | 3° | 2–1–1 | -7 |
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Sacramento | 19 | 1617 | 12° | 2–3 | -18 |
| 29/08/26 | HQ Friday Nexus Night Bo3 Elk Grove | 20 | 1477 | 4° | 2–1 | -5 |
| 26/08/26 | Tuesday Afternoon Nexus Nights - 1v1 Sacramento | 29 | 1525 | 18° | 1–2 | -28 |
| 20/08/26 | PNP Wednesday Nexus Nights Sacramento | 16 | 1567 | 2° | 3–0 | +22 |
| 19/08/26 | Tuesday Evening Nexus Nights - 1v1 Sacramento | 42 | 1562 | 16° | 2–1 | -1 |
| 16/08/26 | Sunday Morning Nexus Nights - 1v1 Lodi | 15 | 1595 | 8° | 1–1–1 | -11 |
| 15/08/26 | Nine8 Nexus Nights West Sacramento | 16 | 1521 | 2° | 3–0 | +21 |
| 15/08/26 | HQ Friday Nexus Night Bo3 Elk Grove | 19 | 1511 | 2° | 2–0 | +21 |
| 12/08/26 | Tuesday Evening Nexus Nights - 1v1 Sacramento | 44 | 1587 | 22° | 1–2 | -19 |
| 08/08/26 | HQ Friday Nexus Night Bo3 Elk Grove | 22 | 1479 | 10° | 2–1 | -8 |
| 07/08/26 | Thursday Evening Nexus Nights - 1v1 Racho Cordova | 26 | 1614 | 3° | 3–1–1 | +25 |
| 06/08/26 | PNP Wednesday Nexus Nights Sacramento | 15 | 1586 | 6° | 2–1 | +2 |
| 05/08/26 | Tuesday Evening Nexus Nights - 1v1 Sacramento | 40 | 1587 | 26° | 1–2 | -28 |
| 05/08/26 | Topspot Nexus Night (1v1) Anaheim | 16 | 1539 | 6° | 2–2 | -17 |
| 01/08/26 | Nine8 Nexus Nights West Sacramento | 21 | 1514 | 8° | 2–1 | -1 |
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 217° | 3–3 | -18 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 817° | 2–3 | -32 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 105° | 8–4 | +21 |
| 24/04/26 | Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta | 1,020 | 1621 | 136° | 4–2 | +11 |
| 26/03/26 | PNP Wednesday Nexus Nights Sacramento | 14 | 1538 | 2° | 3–0 | +12 |
| 25/03/26 | Nexus Nights - 1v1 Sacramento | 27 | 1518 | 1° | 3–0 | +14 |
| 22/03/26 | Sunday Evening Summoner Skirmish - March Citrus Heights | 15 | 1585 | 1° | 6–0 | +55 |
| 18/03/26 | Tuesday Night Nexus Night - 1 v 1 Garden Grove | 20 | 1562 | 8° | 2–1–1 | +8 |
| 15/03/26 | Psycho Turtle Collectibles Summoner Skirmish - March Pico Rivera | 29 | 1579 | 21° | 0–1 | -17 |
| 14/03/26 | CBG Riftbound Summoner Skirmish - March Tustin | 14 | 1631 | 2° | 4–2 | +23 |
| 08/03/26 | Summoner Skirmish - March Brea | 30 | 1580 | 9° | 3–2 | -2 |
| 08/03/26 | Saturday Evening Riftbound Nexus Night Open Play Garden Grove | 41 | 1517 | 37° | 0–0–1 | -6 |
| 28/02/26 | Super Saturday Standard Challenge - RQ Las Vegas Las Vegas | 457 | 1573 | 167° | 3–2–2 | +6 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 252° | 3–1 | +11 |
| 28/02/26 | Sealed Deck Challenge - RQ Las Vegas 4pm Friday Las Vegas | 216 | 1544 | 201° | 0–0–1 | -3 |
| 24/02/26 | Collectors Lounge MondayNight Nexus Nights - 1v1 Cypress | 42 | 1568 | 3° | 5–1 | +48 |
| 22/02/26 | Sunday Afternoon Nexus Nights - 1v1 Mission Viejo | 21 | 1565 | 5° | 3–1 | +22 |
| 22/02/26 | Saturday Night Riftbound Nexus Night Open Play Garden Grove | 46 | 1520 | 16° | 0–0–1 | -3 |
| 20/02/26 | Thursday Evening Nexus Nights - 1v1 Sacramento | 21 | 1519 | 15° | 0–3 | -45 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event Pico Rivera | 24 | 1535 | 5° | 3–1–2 | +1 |
| 08/02/26 | Sunday Morning Spiritforged Pre-Rift Event Lake Forest | 49 | 1514 | 34° | 0–1 | -11 |
| 07/02/26 | 2/7/26 Lake Forest Riftbound Spiritforged Pre-Rift Sealed Event Saturday 12 PM Lake Forest | 32 | 1532 | 21° | 1–2–1 | -24 |
| 07/02/26 | Saturday Morning Spiritforged Pre-Rift Event CA 95240 | 76 | 1565 | 25° | 4–3–1 | -22 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 7 events 56%
- 16 to 99 64 events 59%
- Under 16 8 events 76%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Dezaster US 1860 0–1
- Magus US 1853 0–1
- RamenFeedGG US 1848 0–1
- naLa US 1821 0–1
- CTCG Relivia US 1811 0–1
- Supreme US 1810 1–0
- iTunes Gift Card US 1809 0–1
- MomoRISKY US 1802 0–1
- KuribohHunter US 1798 1–1
- CJinseng US 1798 1–0
- CTCG Minh Wins US 1787 1–0
- InfluencedDanger US 1786 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →