← United States

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#115 in the world · #36 in United States · in the top 1% nationally. 81 official events, 247 matches won and 59 lost.

  • 1848±19Rating · margin ±19
  • 1568Average field · 91 entr.
  • 49%vs top 5% (39–41)

What they have done so far

  • Has won 7 tournaments. The biggest one had 24 players entered.
  • Made top 8 65 times in 81 tournaments: 80% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,900 points.
  • The toughest field they have faced averaged 1,630 points, across 15 entrants.
  • They are 12 points away from the top 25: United States.

How the rating moved

Between 1,771 and 1,893, across 40 events with history.

Last 40 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Morning Vendetta Summoner Skirmish I Gastonia 20 1613 5–2–1 -6
29/08/26 Vendetta Summoner Skirmish Concord 23 1549 2–1–2 -24
23/08/26 Vendetta Summoner Skirmish I- Win-A-Case Morganton 20 1586 5–1–2 -15
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Matthews 15 1630 5–0–1 +22
19/08/26 Nexus Nights at the Mighty Meeple Concord 16 1555 3–0 +12
18/08/26 Trailside August Summoner Skirmish Matthews 22 1623 3–1 -4
17/08/26 Monday Nexus Night Matthews 19 1596 3–2 -24
16/08/26 Sunday Nexus Nights - 1v1 Charlotte 27 1581 3–0 +8
12/08/26 Nexus Nights at the Mighty Meeple Concord 23 1601 2–0 +6
10/08/26 Monday Nexus Night Matthews 23 1618 4–1 -7
09/08/26 Sunday Nexus Nights - 1v1 Charlotte 30 1594 3–0 +17
05/08/26 Nexus Nights at the Mighty Meeple Concord 24 1610 3–0 +10
03/08/26 Monday Nexus Night Matthews 21 1589 3–1 +4
02/08/26 Sunday Nexus Nights - 1v1 Charlotte 22 1564 3–0 +16
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 222° 7–5 -43
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 241° 4–1 +9
26/04/26 Regional Rebound - RQ Atlanta Sunday 10am Atlanta 612 1588 15° 5–1 +23
25/04/26 Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta 392 1564 11° 6–1 +14
05/04/26 Sunday Night Nexus Nights - 1v1 Charlotte 14 1563 3–0 +24
03/04/26 Friday Evening Summoner Skirmish - April mocksville 16 1625 10° 1–2–1 -39
01/04/26 Nexus Nights at the Mighty Meeple Concord 20 1574 2–0–1 +1
30/03/26 Monday Night Nexus Nights - 1v1 Cornelius 14 1557 3–0 +11
29/03/26 Sunday Afternoon Summoner Skirmish - March Charlotte 23 1600 7–1 +36
25/03/26 Nexus Nights at the Mighty Meeple Concord 22 1574 3–0 +11
23/03/26 Monday Night Nexus Nights - 1v1 Cornelius 12 1548 3–0 +15
22/03/26 Sunday Afternoon Summoner Skirmish - March Gastonia 15 1554 1–0–2 -4
18/03/26 Nexus Nights at the Mighty Meeple Concord 24 1606 1–0 +4
16/03/26 Monday Night Nexus Nights - 1v1 Cornelius 15 1584 1–1–1 -15
15/03/26 Summoner Skirmish 1K - March Gastonia 19 1605 3–2–1 -21
14/03/26 Saturday Afternoon Summoner Skirmish - March Matthews 12 1613 4–1–1 0
13/03/26 Friday Evening Nexus Nights - 1v1 Gastonia 12 1565 3–0–1 +1
11/03/26 Nexus Nights at the Mighty Meeple Concord 21 1610 3–0 +20
10/03/26 Tuesday Evening Summoner Skirmish - March Matthews 24 1550 3–1 -6
09/03/26 Monday Evening Nexus Nights - 1v1 Cornelius 16 1612 1–1–1 -22
08/03/26 Sunday Night Nexus Nights - 1v1 Charlotte 22 1575 2–1 -14
07/03/26 Summoner Skirmish - March Cornelius 15 1617 4–1–1 +20
02/03/26 Monday Evening Nexus Nights - 1v1 Cornelius 15 1583 3–0 +19
01/03/26 Regional Rebound - RQ Las Vegas Las Vegas 418 1592 71° 4–2 -11
28/02/26 Super Saturday Standard Challenge - RQ Las Vegas Las Vegas 457 1573 33° 5–2 +7
22/02/26 Sunday Night Nexus Nights - 1v1 Charlotte 31 1540 2–0 +11

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 8 events 68%
  • 16 to 99 51 events 70%
  • Under 16 22 events 74%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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