SilenceOfTheLamb
#34,382 in the world · #2,779 in Italy · in the top 67% nationally. 5 official events, 9 matches won and 10 lost.
- 1457±82Rating · margin ±82
- 1533Average field · 12 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 4 times in 5 tournaments: 80% of the time.
- Their peak is 1,553 points, reached in July 2026: today they sit 96 points below it.
- The toughest field they have faced averaged 1,560 points, across 13 entrants.
- They are 20 points away from the top 2,500: Italy.
How the rating moved
Between 1,457 and 1,553, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/07/26 | Wednesday Night Vendetta Pre-Rift Event Turin | 13 | 1560 | 13° | 0–4 | -96 |
| 15/07/26 | Wednesday Night Nexus Nights - 1v1 Turin | 11 | 1505 | 3° | 3–1 | +28 |
| 11/07/26 | Saturday Afternoon Summoner Skirmish - July Alpignano | 14 | 1558 | 8° | 2–2 | -2 |
| 02/05/26 | Unleashed Pre-Rift Evento Prerelease | OTAKURA Villanova d'Asti | 8 | 1508 | 2° | 2–1 | +27 |
| 07/11/25 | Riftbound: League of Legends | Prerelease | OTAKURA Villanova d'Asti | 10 | — | 7° | 2–2 | 0 |
Form and consistency
On a 4-loss streak.
- Under 16 5 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Christian177 IT 1728 0–1
- La1TX IT 1706 1–0
- T1 FLOKI IT 1656 0–1
- shindeva IT 1655 0–1
- SASSOFONO IT 1542 0–1
- Fedeking IT 1538 0–1
- b0gis4n IT 1537 0–1
- Sbereghegno IT 1521 0–1
- Zombie 13 IT 1512 1–0
- BelloDiNonna IT 1502 1–0
- TaricOnePietro IT 1494 0–1
- MattMelt IT 1485 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →