Sn0wstormTCG
#42,557 in the world · #2,516 in Germany · in the top 90% nationally. 6 official events, 5 matches won and 10 lost.
- 1397±93Rating · margin ±93
- 1509Average field · 15 entr.
- —vs top 5%
What they have done so far
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their peak is 1,520 points, reached in November 2025: today they sit 123 points below it.
- The toughest field they have faced averaged 1,530 points, across 16 entrants.
- They are 4 points away from the top 2,500: Germany.
How the rating moved
Between 1,397 and 1,520, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/02/26 | POYU´s Mittwoch Evening Nexus Night Kaiserswerther Str. 43 | 13 | 1485 | 8° | 0–1–1 | -17 |
| 14/01/26 | Montag Afternoon Nexus Nights - 1v1 Duisburg | 16 | 1513 | 15° | 0–3 | -63 |
| 29/11/25 | Samstag Morning Summoner Skirmish - December Scherpenberger Str. 25 | 16 | 1530 | 14° | 0–2 | -41 |
| 12/11/25 | Comic Planet Duisburg - Riftbound Nexus Nights - 1v1 Duisburg | 15 | — | 6° | 1–1–1 | -2 |
| 08/11/25 | Samstag Morning Release Event Scherpenberger Str. 25 | 15 | — | 4° | 2–1 | +19 |
| 31/10/25 | Riftbound Release Event 31.10.25 Duisburg | 31 | — | 5° | 2–2 | +1 |
Form and consistency
On a 7-loss streak.
- 16 to 99 3 events 22%
- Under 16 3 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Buddylegend DE 1609 0–1
- Matcha Bingsu DE 1595 1–1
- Yaw DE 1559 0–1
- BiL Butcher DE 1559 0–1
- Seamor DE 1510 0–1
- Linkin DE 1482 0–1
- Asvarre DE 1480 0–1
- Theuni DE 1472 0–1
- hippmeister DE 1465 1–0
- Lonerin DE 1458 0–1
- BigNαk DE 1453 0–1
- SaYuMe17 DE 1434 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →