SNaaaxX
#14,381 in the world · #46 in Indonesia · in the top 44% nationally. 2 official events, 5 matches won and 1 lost.
- 1571±123Rating · margin ±123
- 1491Average field · 16 entr.
- —vs top 5%
How the rating moved
Between 1,540 and 1,571, across 2 events with history.
Last 2 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | WTG Sunday Vendetta Summoner Skirmish I Kota Bekasi | 16 | 1491 | 5° | 2–0–2 | +31 |
| 16/08/26 | WTG Sunday Nexus Kota Bekasi | 12 | — | 3° | 3–1 | +40 |
Form and consistency
On a 2-loss streak.
- 16 to 99 1 events 50%
- Under 16 1 events 75%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →