← United States

SoulJuice L1

#39,437 in the world · #14,608 in United States · in the top 84% nationally. 7 official events, 5 matches won and 12 lost.

  • 1424±83Rating · margin ±83
  • 1517Average field · 31 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their peak is 1,545 points, reached in November 2025: today they sit 121 points below it.
  • The toughest field they have faced averaged 1,531 points, across 31 entrants.
  • They are 153 points away from the top 5,000: United States.

How the rating moved

Between 1,424 and 1,545, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
20/02/26 Thursday Evening Nexus Nights - 1v1 Durham 13 1508 13° 0–2 -19
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Durham 47 1504 25° 0–1–1 -12
06/02/26 Friday Evening Spiritforged Pre-Rift Event Durham 48 1513 16° 1–1–2 +12
20/12/25 Summoner Skirmish - December Durham 31 1531 17° 1–3 -18
19/12/25 Thursday Evening Nexus Nights - 1v1 Durham 15 1528 1–1–1 +7
07/11/25 ECG Friday Riftbound Tournament Durham 14 14° 0–4 -91
02/11/25 Origins Release Event Durham 37 2–0–1 +45

Form and consistency

On a 6-loss streak.

  • 16 to 99 4 events 31%
  • Under 16 3 events 11%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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