Spyrader
#20,993 in the world · #1,146 in Australia · in the top 42% nationally. 19 official events, 30 matches won and 25 lost.
- 1531±44Rating · margin ±44
- 1529Average field · 137 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Made top 8 11 times in 19 tournaments: 58% of the time.
- Their all-time peak is 1,590 points.
- The toughest field they have faced averaged 1,587 points, across 714 entrants.
- They are 15 points away from the top 1,000: Australia.
How the rating moved
Between 1,463 and 1,577, across 19 events with history.
Last 19 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/08/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 13 | 1548 | 8° | 1–1–2 | -4 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 425° | 4–3–1 | +11 |
| 15/05/26 | Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade | 714 | 1587 | 347° | 2–2–1 | +1 |
| 03/04/26 | Riftbound TCG - Constructed - Summoner Skirmish - April Hobart | 13 | 1519 | 11° | 1–2–1 | -15 |
| 31/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 14 | 1513 | 11° | 1–2 | -18 |
| 24/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 16 | 1526 | 4° | 2–1 | +6 |
| 20/03/26 | Friday Morning Summoner Skirmish - March Hobart | 13 | 1535 | 11° | 0–2–1 | -25 |
| 17/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 15 | 1518 | 5° | 2–1 | +4 |
| 14/03/26 | Riftbound TCG - Constructed - Summoner Skirmish - March Hobart | 19 | 1536 | 6° | 2–2–1 | -6 |
| 10/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 15 | 1521 | 2° | 2–0–1 | +23 |
| 03/03/26 | Riftbound TCG - Constructed - Nexus Night Weekly Hobart | 17 | 1545 | 10° | 1–1–1 | -6 |
| 24/02/26 | Riftbound TCG - Constructed - Nexus Weekly Hobart | 16 | 1526 | 2° | 3–0 | +37 |
| 17/02/26 | Riftbound TCG - Constructed - Nexus Weekly Hobart | 14 | 1516 | 11° | 1–2 | -14 |
| 08/02/26 | Dan Solo Spiritforged Pre-Release Event MOONAH | 13 | 1528 | 4° | 2–1 | +8 |
| 07/02/26 | Spiritforged Pre-Rift Event Hobart | 13 | 1492 | 4° | 1–1 | -2 |
| 06/02/26 | SPIRIT FORGED PRE-RIFT MAN I HATE SHAKO EVENT Hobart | 13 | 1539 | 5° | 2–1–1 | +27 |
| 13/01/26 | Riftbound TCG - Constructed - Nexus Weekly Hobart | 14 | 1479 | 2° | 2–0–1 | +41 |
| 06/01/26 | Riftbound TCG - Constructed - Nexus Weekly Hobart | 15 | — | 12° | 0–1–3 | -17 |
| 18/11/25 | Riftbound TCG - Constructed - Nexus Weekly Hobart | 13 | — | 8° | 1–2–1 | -20 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 2 events 46%
- 16 to 99 4 events 57%
- Under 16 13 events 37%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- SD BishNChipz AU 1747 1–0
- Coadbreaker AU 1724 0–3
- MrMiacro AU 1698 0–2
- cazzbah AU 1679 1–2
- Archy AU 1644 1–0
- TR4SHB1N AU 1641 0–1
- Stealthy Moose AU 1636 1–2
- BangableDuck AU 1632 1–3
- Canuc7272 AU 1607 1–2
- dv蛋神 AU 1606 0–1
- shadowmelon AU 1603 0–1
- Plasmicgoo AU 1601 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →