Squisssshy
#4,714 in the world · #1,679 in United States · in the top 10% nationally. 19 official events, 39 matches won and 15 lost.
- 1659±46Rating · margin ±46
- 1532Average field · 20 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Has won 2 tournaments. The biggest one had 15 players entered.
- Made top 8 16 times in 19 tournaments: 84% of the time.
- Their best run is 10 tournaments in a row with the rating going up.
- Their all-time peak is 1,697 points.
- The toughest field they have faced averaged 1,565 points, across 16 entrants.
- They are 31 points away from the top 1,000: United States.
How the rating moved
Between 1,505 and 1,691, across 19 events with history.
Last 19 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 16/08/26 | Sunday Evening Riftbound Nexus Nights - 1v1 Evansville | 24 | 1530 | 17° | 1–2 | -32 |
| 09/08/26 | Sunday Evening Riftbound Nexus Nights - 1v1 Evansville | 17 | 1508 | 2° | 1–0–1 | 0 |
| 29/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 20 | 1532 | 2° | 3–0 | +28 |
| 22/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 12 | 1559 | 1° | 2–0–1 | +16 |
| 18/03/26 | Nexus Night as MPO 03/18 Evansville | 20 | 1541 | 5° | 2–1–1 | -2 |
| 15/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 15 | 1563 | 1° | 3–0 | +29 |
| 08/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 21 | 1535 | 8° | 1–1 | -13 |
| 15/02/26 | Sunday 1v1 Constructed Nexus Night Evansville | 28 | 1515 | 13° | 2–1 | -3 |
| 07/02/26 | Spiritforged Pre-Rift Event at The Gaming Guild Evansville | 30 | 1505 | 12° | 2–1–1 | -7 |
| 11/01/26 | Sunday 1v1 Constructed Nexus Night Evansville | 22 | 1531 | 8° | 2–1 | +3 |
| 04/01/26 | Sunday 1v1 Constructed Nexus Night Evansville | 22 | 1502 | 5° | 3–1 | +6 |
| 28/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 19 | 1517 | 5° | 2–1 | +5 |
| 21/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 21 | 1529 | 2° | 3–0 | +26 |
| 20/12/25 | Summoner Skirmish - December at The Gaming Guild Evansville | 16 | 1565 | 4° | 3–2–1 | +12 |
| 14/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 16 | 1548 | 3° | 2–1 | +16 |
| 07/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 15 | 1546 | 6° | 2–1 | +13 |
| 30/11/25 | Sunday 1v1 Constructed Nexus Night Evansville | 17 | 1512 | 7° | 2–1 | +8 |
| 17/11/25 | Sunday 1v1 Constructed Nexus Night Evansville | 19 | — | 2° | 2–0–2 | +49 |
| 03/11/25 | Sunday 1v1 Constructed Nexus Night Evansville | 19 | — | 3° | 1–1 | +5 |
Form and consistency
On a 2-loss streak.
- 16 to 99 16 events 62%
- Under 16 3 events 78%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Falaris US 1795 0–2
- lmpulses0w0 US 1754 1–2
- BigShugWhite US 1689 3–1
- Wash ur Hands US 1683 1–0
- DiabloThr33 US 1643 1–2
- NickPeay US 1635 1–0
- Doowan US 1620 1–0
- DeRezzd US 1609 1–1
- META LowKiBeast US 1587 0–1
- Singularity US 1586 1–1
- HELLO I AM SHANE US 1561 1–1
- TheTachyon US 1559 2–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →