← Italy

stripeone

#37,012 in the world · #3,015 in Italy · in the top 73% nationally. 8 official events, 5 matches won and 11 lost.

  • 1441±78Rating · margin ±78
  • 1594Average field · 12 entr.
  • 0%vs top 5% (0–5)

What they have done so far

  • Has won 1 tournament.
  • Made top 8 6 times in 8 tournaments: 75% of the time.
  • Their all-time peak is 1,520 points.
  • The toughest field they have faced averaged 1,608 points, across 10 entrants.
  • They are 36 points away from the top 2,500: Italy.

How the rating moved

Between 1,441 and 1,519, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
25/08/26 Tuesday Afternoon Vendetta Summoner Skirmish I CATANIA 10 1608 0–3–1 -25
16/08/26 Sunday Morning Nexus Nights - 1v1 Gravina di Catania 14 1579 11° 0–3 -40
09/08/26 Sunday Evening Riftbound Open Play CATANIA 7 2–1 +30
31/07/26 Friday Evening Riftbound Open Play CATANIA 5 0–2 -43
24/07/26 Friday Afternoon Vendetta Pre-Rift Event CATANIA 4 2–0–1 +39
16/04/26 Thursday Evening Riftbound Open Play CATANIA 5 0–1–1 -19
26/03/26 Thursday Evening Riftbound Open Play CATANIA 3 1–1 -1
21/03/26 Saturday Afternoon Riftbound Open Play CATANIA 3 0–0–1 0

Form and consistency

On a 8-loss streak.

  • Under 16 8 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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