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#20,620 in the world · #7,552 in United States · in the top 44% nationally. 6 official events, 12 matches won and 9 lost.

  • 1533±74Rating · margin ±74
  • 1533Average field · 14 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,604 points, reached in August 2026: today they sit 71 points below it.
  • The toughest field they have faced averaged 1,553 points, across 13 entrants.
  • They are 44 points away from the top 5,000: United States.

How the rating moved

Between 1,480 and 1,604, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Evening Vendetta Summoner Skirmish I Staten Island 16 1533 10° 1–2–1 -7
18/08/26 Tuesday Evening Nexus Nights - 1v1 Staten Island 16 1517 12° 1–3 -64
11/08/26 Tuesday Evening Nexus Nights - 1v1 Staten Island 12 1546 3–1 +25
09/08/26 Sunday Afternoon Nexus Nights - 1v1 Staten Island 13 1553 3–1 +39
04/08/26 Tuesday Evening Nexus Nights - 1v1 Staten Island 13 1538 3–0 +60
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Staten Island 12 1508 1–2 -20

Form and consistency

On a 2-loss streak.

  • 16 to 99 2 events 25%
  • Under 16 4 events 71%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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