← Malaysia

Suitshi

#29,570 in the world · #202 in Malaysia · in the top 69% nationally. 5 official events, 5 matches won and 8 lost.

  • 1485±84Rating · margin ±84
  • 1508Average field · 23 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their peak is 1,511 points, reached in August 2026: today they sit 26 points below it.
  • The toughest field they have faced averaged 1,556 points, across 33 entrants.
  • They are 84 points away from the top 100: Malaysia.

How the rating moved

Between 1,441 and 1,511, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
31/08/26 Monday Afternoon Vendetta Summoner Skirmish I 56000 Kuala Lumpur 33 1556 24° 1–2–2 +8
23/08/26 Sunday Nexus Night 7:30PM - 1v1 BO3 (Max 3 Swiss Round) 56000 Kuala Lumpur 16 1493 14° 0–2–1 -34
09/08/26 Sunday Nexus Night 7:30PM - 1v1 BO3 (Max 3 Swiss Round) 56000 Kuala Lumpur 19 1475 2–0–1 +46
07/08/26 🔥PCMOD - Friday Nexus Night – Join the Battle! 🔥(Vendetta Packs) Free PROMO Shadow Clone Full Art 47650 Subang Jaya 18 2–1 +24
02/08/26 Sunday Nexus Night 7:30PM - 1v1 BO3 (Max 3 Swiss Round) 56000 Kuala Lumpur 20 20° 0–3 -59

Form and consistency

On a 3-loss streak.

  • 16 to 99 5 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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