SuperOishiPeanut
#9,950 in the world · #25 in Indonesia · in the top 24% nationally. 6 official events, 15 matches won and 8 lost.
- 1604±70Rating · margin ±70
- 1524Average field · 28 entr.
- —vs top 5%
What they have done so far
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,532 points, across 52 entrants.
- They are 38 points away from the top 10: Indonesia.
How the rating moved
Between 1,449 and 1,604, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 22 | 1517 | 2° | 4–0 | +42 |
| 17/08/26 | The Chosen Legends Kecamatan Serpong Utara | 21 | 1521 | 7° | 2–1 | +3 |
| 15/08/26 | HOBBYSTATION X AFA.id Spirit Blossom CUP 2026 Kabupaten Tangerang | 52 | 1532 | 12° | 4–2 | +32 |
| 12/08/26 | Wednesday Evening Nexus Nights - 1v1 Kota Tangerang | 16 | 1526 | 2° | 3–0–1 | +78 |
| 09/08/26 | Sunday Afternoon Nexus Nights - 1v1 Kota Tangerang | 14 | — | 8° | 1–2–1 | -13 |
| 07/08/26 | HICE Nexus 1v1 (Friday) Kabupaten Tangerang | 20 | — | 18° | 1–3 | -38 |
Form and consistency
On a 5-win streak.
- 16 to 99 5 events 67%
- Under 16 1 events 25%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Silvercrown ID 1646 0–1
- giantcrabi ID 1592 1–0
- Shojodojo ID 1590 1–0
- rednose93 ID 1588 1–0
- n1c0201 ID 1538 1–2
- Kyrphing ID 1535 0–1
- NavaL ID 1527 0–1
- ZH4RK ID 1524 0–1
- DeZolte ID 1512 1–1
- iPwnerguy ID 1508 1–0
- SweetChinMusic ID 1508 1–0
- AmpereMeter ID 1485 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →