sussy baka
#29,022 in the world · #2,133 in Canada · in the top 62% nationally. 18 official events, 15 matches won and 18 lost.
- 1488±55Rating · margin ±55
- 1514Average field · 29 entr.
- 0%vs top 5% (0–4)
What they have done so far
- Made top 8 5 times in 18 tournaments: 28% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,538 points.
- The toughest field they have faced averaged 1,563 points, across 21 entrants.
- They are 89 points away from the top 1,000: Canada.
How the rating moved
Between 1,451 and 1,519, across 18 events with history.
Last 18 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/08/26 | Thursday Evening Vendetta Summoner Skirmish I - (August 20) M6G 1K8 | 28 | 1519 | 13° | 2–1 | +15 |
| 13/08/26 | Anime Otaku Hobby - Nexus Night (August 13) M6G 1K8 | 34 | 1503 | 14° | 1–1 | +6 |
| 07/08/26 | [Chonky Collectibles] Friday Nexus Night M5V 2A8 | 17 | 1516 | 11° | 1–2 | -10 |
| 06/08/26 | Anime Otaku Hobby - Nexus Night (August 06) M6G 1K8 | 34 | 1474 | 7° | 1–0–1 | +14 |
| 02/04/26 | Anime Otaku Hobby - Nexus Night (Apr 02) M6G 1K8 | 22 | 1496 | 8° | 1–0 | +12 |
| 26/03/26 | Anime Otaku Hobby - Nexus Night (Mar 26) M6G 1K8 | 18 | 1546 | 12° | 0–1 | -11 |
| 19/03/26 | Anime Otaku Hobby - Nexus Night (Mar 19) M6G 1K8 | 14 | 1498 | 6° | 0–0–1 | +1 |
| 10/03/26 | [Chonky Collectibles] Summoner Skirmish Tuesday March 10th Toronto | 21 | 1563 | 15° | 1–2 | -5 |
| 05/03/26 | Anime Otaku Hobby - Nexus Night (Mar 05) M6G 1K8 | 23 | 1524 | 21° | 0–0–1 | +4 |
| 19/02/26 | Anime Otaku Hobby - Nexus Night (Feb 19) M6G 1K8 | 19 | 1499 | 17° | 0–0–1 | 0 |
| 12/02/26 | Anime Otaku Hobby - Nexus Night (Feb 12) M6G 1K8 | 15 | 1486 | 11° | 0–0–1 | -3 |
| 10/02/26 | Spiritforged Pre-Rift Event - 401 Games Vaughan L4K 2A1 | 110 | 1520 | 58° | 1–2–1 | -11 |
| 09/02/26 | Monday Evening pre release sealed event M5H 1B3 | 16 | 1519 | 9° | 1–2 | -19 |
| 08/02/26 | Sunday Afternoon Riftbound pre release sealed event M5H 1B3 | 16 | 1524 | 10° | 1–2 | -24 |
| 07/02/26 | Saturday Afternoon Riftbound pre release M5H 1B3 | 16 | 1509 | 8° | 2–1 | +22 |
| 06/02/26 | Anime Otaku Hobby - Spiritforged Pre-Rift Event Group A (Feb 06) M6G 1K8 | 60 | 1532 | 51° | 0–0–1 | +10 |
| 04/11/25 | Chonky Collectibles - Riftbound Release Event November 4th Toronto | 15 | — | 3° | 2–1 | +27 |
| 31/10/25 | Friday Afternoon Riftbound Release Event Toronto | 16 | — | 13° | 1–3–2 | -40 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 14 events 36%
- Under 16 3 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Curo Arcane CA 1727 0–1
- SpeciaIBerry CA 1721 0–1
- babaknaeimi CA 1705 0–1
- Myelinme CA 1701 0–1
- MoonManJimmy CA 1685 0–1
- BladeGunnerX CA 1646 0–1
- Stark CA 1636 0–2
- HEAVENS EQUAL CA 1580 0–2
- JamesNotSame CA 1569 0–1
- Jonathañ CA 1546 0–1
- Churmendurr CA 1543 0–2
- loops CA 1536 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →