T00MBS
#13,791 in the world · #5,078 in United States · in the top 30% nationally. 14 official events, 27 matches won and 23 lost.
- 1575±48Rating · margin ±48
- 1560Average field · 434 entr.
- 0%vs top 5% (0–6)
What they have done so far
- Made top 8 7 times in 14 tournaments: 50% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,632 points.
- The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
- They are 2 points away from the top 5,000: United States.
How the rating moved
Between 1,481 and 1,624, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 18/08/26 | Weekly Nexus Night Winterville | 18 | 1531 | 9° | 2–1 | +4 |
| 09/08/26 | Sunday Evening Nexus Nights - 1v1 Greenville | 17 | 1528 | 6° | 2–1 | +7 |
| 04/08/26 | Weekly Nexus Night Winterville | 17 | 1553 | 6° | 2–1–1 | +4 |
| 02/08/26 | Sunday Evening Nexus Nights - 1v1 Greenville | 21 | — | 8° | 1–2 | -18 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 1546° | 0–3 | -35 |
| 20/06/26 | Super Nexus Night - RQ Hartford Friday 8pm Hartford | 991 | 1541 | 399° | 2–2 | -11 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 277° | 3–1–1 | +25 |
| 22/03/26 | Summoner Skirmish - March Hampton | 26 | 1568 | 6° | 3–0–2 | +37 |
| 08/03/26 | SCG CON Richmond - Riftbound Rebound Richmond | 13 | 1546 | 4° | 3–1 | +20 |
| 07/03/26 | SCG CON Richmond - $10K Constructed Richmond | 123 | 1578 | 49° | 3–3 | +49 |
| 06/03/26 | SCG CON Richmond - $5K Constructed Richmond | 79 | 1594 | 39° | 3–4 | +12 |
| 24/02/26 | Riftbound Weekly Winterville | 16 | 1527 | 10° | 0–1 | -16 |
| 17/02/26 | TTT Tuesday Evening Nexus Nights - 1v1 Winterville | 14 | — | 6° | 1–1 | -3 |
| 12/02/26 | Thursday Evening Spiritforged Pre-Rift Event Winterville | 15 | — | 8° | 2–2–1 | 0 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 4 events 44%
- 16 to 99 7 events 50%
- Under 16 3 events 55%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Swagyolo420yea US 1905 0–1
- FlexQ Zac Plott US 1801 0–1
- MANA ominousmilk US 1788 0–1
- I Am Kagero US 1728 0–1
- KnightSolaire1 US 1726 0–1
- zannty US 1703 0–1
- mrplayertwo US 1663 0–1
- insomniacx US 1658 1–0
- Shijahewu US 1656 0–1
- SerBoltyn US 1646 0–1
- frog Darkwolf US 1646 0–1
- Marimo US 1641 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →