← Australia

Tarquinrex

#39,175 in the world · #2,203 in Australia · in the top 81% nationally. 5 official events, 3 matches won and 8 lost.

  • 1426±93Rating · margin ±93
  • 1532Average field · 23 entr.
  • vs top 5%

What they have done so far

  • Made top 8 1 times in 5 tournaments: 20% of the time.
  • Their peak is 1,503 points, reached in December 2025: today they sit 77 points below it.
  • The toughest field they have faced averaged 1,543 points, across 34 entrants.
  • They are 120 points away from the top 1,000: Australia.

How the rating moved

Between 1,424 and 1,503, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
06/02/26 Friday Evening Spiritforged Pre-Rift Event Mitchell 34 1543 22° 1–2–1 +2
05/12/25 Jolt Games - Summoner Skirmish - December Mitchell 14 1539 13° 0–4 -79
01/12/25 Jolt Games Nexus Nights - 1v1 Mitchell 22 1513 1–0–2 +25
08/11/25 Saturday Evening Release Event - Late Registration shop 24/20 Benjamin Way 40 30° 0–1–3 -22
07/11/25 Jolt Games - Riftbound Launch Event Mitchell 28 14° 1–1 0

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 23%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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