← United States

TCGLaw

#16,249 in the world · #5,970 in United States · in the top 35% nationally. 31 official events, 62 matches won and 45 lost.

  • 1559±32Rating · margin ±32
  • 1543Average field · 170 entr.
  • 25%vs top 5% (2–6)

What they have done so far

  • Has won 2 tournaments. The biggest one had 23 players entered.
  • Made top 8 19 times in 31 tournaments: 61% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,645 points.
  • The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
  • They are 18 points away from the top 5,000: United States.

How the rating moved

Between 1,538 and 1,633, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Vendetta Summoner Skirmish I Pensacola 19 1578 2–2–2 +4
27/08/26 Thursday NIght Nexus 1v1 Foley 16 1520 2–2 -8
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Pensacola 14 1573 1–1–1 -1
21/08/26 Thursday Competitive Riftbound Pensacola 13 1546 2–1 +13
16/08/26 Sunday Casuals Pensacola 12 1522 11° 1–2 -23
15/08/26 Win A Case Tournament - C2Show D'Iberville 34 1541 15° 2–1–2 +14
09/08/26 Sunday Casuals Pensacola 13 1564 2–1 +13
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Pensacola 18 1556 2–1 +9
26/04/26 Regional Rebound - RQ Atlanta Sunday 10am Atlanta 612 1588 400° 1–3 -22
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 1484° 0–3 -39
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 90° 3–1 +23
24/04/26 Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta 1,020 1621 945° 0–3 -33
23/03/26 Level Up Gaming Nexus Night Pensacola 12 1539 2–1 +2
22/03/26 Sunday Casuals Pensacola 12 1560 11° 1–2–1 -26
16/03/26 Level Up Gaming Nexus Night Pensacola 14 1494 2–1 +2
15/03/26 Sunday Afternoon Summoner Skirmish - March Mobile 12 1552 4–2 +10
24/02/26 Level Up Gaming Weekly Nexus Nights Pensacola 15 1484 2–1 -3
22/02/26 Sunday Afternoon Nexus Nights - 1v1 Pensacola 15 1498 1–1 -9
22/02/26 Sunday Draft Nexus Night Pensacola 14 1527 2–1 +4
19/02/26 Riftbound Weekly Locals Pensacola 16 1517 3–1 +14
15/02/26 Sunday Afternoon Nexus Nights - 1v1 Pensacola 23 1551 3–0 +33
12/02/26 SpiritForge Release Event Pensacola 26 1517 2–1–2 +9
08/02/26 Spiritforged Pre-Rift Event Pensacola 49 1511 2–1–1 +5
01/02/26 Sunday Afternoon Nexus Nights - 1v1 Pensacola 14 1555 10° 0–2–1 -35
18/01/26 Summoner Skirmish - January Pensacola 19 1540 5–1–2 +43
30/11/25 Summoner Skirmish Pensacola 14 1548 11° 1–3 -32
27/11/25 Riftbound Weekly Locals Pensacola 13 1525 3–1 +13
23/11/25 Sunday Afternoon Nexus Nights - 1v1 Pensacola 25 1540 3–1–1 +27
16/11/25 Sunday Evening Nexus Nights - 1v1 Pensacola 18 1535 10° 2–2 -19
09/11/25 Sunday Afternoon Nexus Nights - 1v1 Pensacola 25 3–1–1 +31
02/11/25 Riftbound Release Event! Pensacola 41 3–1–2 +40

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 4 events 29%
  • 16 to 99 13 events 55%
  • Under 16 14 events 51%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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